The Last of Us Review

Naughty Dog's game becomes the "fastest selling new franchise in the history of PS3" 

Sony claims The Last of Us sales topped 3.4 million units between the game's global release on June 14 and July 3.

 

 

The brisk sales, which include physical and digital purchases, make the Naughty Dog developed PS3 exclusive the fastest selling new franchise in the console's history and the quickest selling PS3 game of 2013, according to the platform holder.
Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida said: "These sales figures are a testament to the blockbuster quality of The Last of Us.
"The teams at Naughty Dog are true visionaries and their storytelling capabilities are second to none, this title is an undisputed demonstration of that.
"SCE continues to be committed to delivering unique gameplay experiences that redefine the interactive entertainment industry and The Last of Us is a perfect example."
On Monday, The Last of Us became the first UK all formats chart topper of 2013 to retain the No.1 spot for four consecutive weeks.
We said in our The Last of Us review: "The Last of Us is a....Read the rest of this post ----> 


I don’t believe in perfect games. But with all the hype behind The Last of Us I knew I at least wanted to experience it – despite never really being interested by Naughty Dog’s other titles. However, it is Naughty Dog’s final epic on the PS3; the dying breath of a generation which has seen nothing but the highest of praise for this developer. And when I finished The Last of Us, I had to seriously think about that perfect game thing.

The Last of Us is not perfect, but it comes closer than anything else I can think of. Taking place about 20 years in the future, it follows the main protagonist Joel, a jaded southern man whose emotions are calloused by years of survival and sacrifice, on a journey through a horrific, post-apocalyptic world. Through a turn of events, Joel’s journey begins when he is tasked with taking care of a rebellious young girl named Ellie. It’s in the pairing of these two characters that Naughty Dog really flexes its muscles.

The relationship and interactions between Joel and Ellie are some of, if not the, best examples of how far video games have come this generation. While you play The Last of Us, you will grow attached to these characters, no matter who you are. While the ill-matched duo often seems at odds with one another, survival is the constant glue in their relationship--and it makes you want to fight for them. These two characters could work their way straight into the coldest of hearts and start playing the most intense and beautiful sonnet on the icy little heart strings.

The gameplay is an amalgamation of everything this and previous generations of gaming have taught developers. Naughty Dog then took those lessons and created something in a category all on its own. They have made a combat system as polished and well-crafted as a Fabergé egg, yet it feels as gritty and real as an old Harley Davidson Knucklehead.
That being said, The Last of Us’ gameplay isn’t the most unique system ever, but is still very rewarding thanks to Naughty Dog’s attention to detail. It plays much like a bold and raw version of the Uncharted series with third-person shooter/brawler style where melee combat is just as important as gunplay. And the melee combat and gunplay are just as important as using your surroundings to your advantage. Bricks and bottles can be used to distract enemies in an attempt to sneak by, or can be used to smash bad guys’ faces in. But bricks and bottles aren't all it takes. You’ll often find yourself in a situation where a lead pipe is just as helpful as any gun--and that attitude speaks volumes about how the combat system compliments the survival-focused storyline. There’s a sense of desperation in each fight, which is what truly helps to elevate the combat in this game beyond most others.

Not only does the combat feel real, your journey feels real as well. You’ll also find that forging a path through an abandoned and overgrown city often requires the aid of a ladder or plank of wood to traverse gaps between rooftops and other areas. But these puzzles never felt tedious, they just made sense.
Graphically speaking, the game is simply beautiful.  Your character’s interaction with the environment--whether it is an old cabinet you lean against while sneaking up for a kill, or a running stream of water you stroll through--is as simple yet engrossing as its real life counterpart.

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