Fighting Talk Maybe it's not too late to make a million
I came to the game late, and the story of the developer pulling it from the virtual shelves has been rehashed (rehatched?) too many times to dig into again. But coming nearly 'after the event' meant I could see why the hype machine went into such overdrive. Flappy Bird was being removed, and a part of people's lives was ending.
The dev told us we had a finite time to get it. It was the most polite tantrum ever - we even got notice. Now, that's thoughtful. Or calculated, you may say. I don't buy into the fact people were actually selling phones with Flappy Bird pre-installed for thousands of dollarpounds for anything other than hype… clearly that contravenes eBay's rules.
A man renting out his iPhone to allow people to play the same game does smack of addiction though, so I'm glad I managed to sidestep this life-swallower.
It's not too late
There is a lesson here. In fact there are two: firstly - to the big games makers. This just goes to show that you can spend a fortune on research and development, but ultimately, there is no logic to what will be a hit and what won't.And secondly, that a bit of news coverage and a very public meltdown can work wonders.
"You can spend a fortune on research and development, but ultimately, there is no logic to what will be a hit and what won't."
I know that's never likely to happen – like the notion that most people think they'll one day write a novel – but the fact an independent games developer can dream up something so great and widely-loved is a wonderful thing.
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