Sony's VR headset promises a whole new world, but when will it deliver?
- Immersive
- Compliments existing PlayStation hardware
- Some rough visuals

Our early verdict
"There are kinks to be worked out, but this could be a gaming dream come true"
- Immersive
- Compliments existing PlayStation hardware
- Some rough visuals
Designed exclusively for the PlayStation 4 but still very much in beta mode, it could completely change console gaming, and give real merit to your loved ones' claims that you're ignoring them in favor of virtual worlds.
First, lets rattle of some specs: Project Morpheus is a 1080p head mounted display with a 90-degree field of vision. It straps around your head and the displays, technically one for each eye, hover a few inches in front of your face. Sony has revealed no price point nor has it given a release date, other than stating that it won't be this year.
Contrast that to the Oculus Rift. Its current version is for sale at $350, but technically for developers only. It's also 1080p, with a slightly larger 110-degree field of vision. It straps snuggly to your face, using cushioning like you'd find on a ski mask to stay comfy.

VR Troopers
Sony's first demo was The Deep, a rather ominous trip down under the sea in a shark proof diving cage. Supposedly shark proof, anyway - it wasn't long before Murphy's Law kicked in and Jaws emerged to chew through the chicken wire and into my face.The demo felt less like a game and more like one of those theme park rides with a vibrating seat and accompanying 3D movie. It did reveal a killer strategy that Sony intends to deploy whenever it releases Morpheus into the waking world of consumers: using existing hardware like its DualShock 4.

Since the DualShock 4 is motion enabled, I could move it to aim the gun in my character's hand. The 1-to-1 sync of controller and virtual gun fell off after a bit, producing a nasty bent wrist effect, but being able to aim just by pointing was very satisfying, and simple enough for when you can't actually see the controller.

Slap, chop
Sony's next demo was set in a castle's courtyard. I was given a PlayStation Move - you know, that somewhat forgotten Wii Remote with the glowing rubber ball. These became my in-game hands and I could squeeze their triggers grip weapons and a targeting dummy.The first part of the demo was devoted to beating up on a hapless targeting dummy, clad in armor, lucky for him. I could give him a few smacks with my hand, and also grab his arms and rip his limbs off. And you thought Game of Thrones was brutal.

What really pleased me was the way the PS4 could differentiate the speeds of my swings. I could stick my sword in the dummy's armpit and lift it to make him raise his arm. If I swung up quickly, it would sever it. A light rap on the dummy's head produced a clang, complimented by the haptic feedback of the Move; a fast swing took his head clean off.

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